![]() ![]() ![]() Also, people have reported that due to bugs in Windows, the GUIDs might be different between different user accounts. Please note that while these GUIDs are supposed to remain consistent for any one device, they are specific to a particular Windows installation and are therefore not transferable to another system. (I hope to improve this situation in the future.) ![]() However, the order it uses should be the same as in the Game Controllers control panel, and that can display which buttons on a particular device are pressed, so you can use that to help figure out which GUID corresponds with which device. Unfortunately, when there's more than one device with the same name, DeviceLister currently doesn't have a convenient way of determining which listing corresponds to which physical device. The GUID must be enclosed in curly braces and match the format in DeviceLister.exe, e.g. GUIDs may also work better in cases where devreorder doesn't match a controller by name for some reason (such as a bug). You can use a GUID instead of a device name in the, , or sections if you need to specify a specific controller when multiple controllers have the same name. You can also use DeviceLister.exe to find the GUIDs of each of your connected devices. ![]() The DeviceLister application can also be used for this, and allows selecting the text so that it can be copied and pasted, probably making it a better, more convenient option. It will list any controllers that you currently have connected to your system in the order that they will appear to most games that use DirectInput. To open the Game Controllers control panel, type Win+R, type joy.cpl into the dialog box that appears, and then press enter. When specifying names, you need to have it match exactly as it appears in the Game Controllers control panel or the included DeviceLister program, matching any punctuation, spaces, and capital letters. You may also use the instance GUID of a particular device in case you need to change the order of devices that have the same name. Controllers with the same name will be grouped together, though their relative other between each other will remain the same. You can also optionally decide to hide certain controllers by either adding all the controllers you want to be hidden to the section, or adding all the controllers you don't want to be hidden to the section.Īny controllers listed in the section will always be sorted ahead of any controller not listed in this section. exe file.Īlso copy devreorder.ini and edit it so that its section contains a list of controllers in the order that you want them to appear. Depending on whether the game is 32-bit or 64-bit copy dinput8.dll in x86 or 圆4 respectively to the same folder containing the game's. In the release zip file, or in the release directory if you cloned the repo, there is an x86 and 圆4 folder, each containing dinput8.dll. they use dinput.dll rather than dinput8.dll, may work with devreorder when combined with dinputto8.) How to use: Apply to single game or program (Although games that use older versions DirectInput, i.e. Any older games that make use of an earlier version of DirectInput will not be affected, nor will games that use a different API for reading controller input, including Xinput, the old joystick API in winmm.dll, raw input, and the low level Windows HID API. Note that this currently only works for games that use DirectInput 8. Tested in Windows 8.1, but should in theory work in any version of Windows. This tool finally allows the order to be defined explicitly. This technique, however, falls apart when dealing with wireless and virtual devices. There is no supported way to change this order, and the only method I found before writing devreorder was to physically unplug all of your devices and plug them back in the order that you want. This can wreck havoc on games where you have carefully set up controller bindings for players 1-4, only to find that they are totally ruined the next time you boot up Windows. After Windows XP, and especially starting with Windows 8, the enumeration order of controllers is quite arbitrary and will change after rebooting Windows or unplugging and replugging in your devices. The main use of this tool is to bring some sanity to older DirectInput games that rely on the enumeration order of devices to determine the controller order in game (even though they are not supposed to do that). It's implemented using a wrapper DLL and can be used to change the behavior of a single game or your entire system. A utility for reordering and hiding controllers for games using DirectInput 8. ![]()
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